Ghost Catcher

by Maxime Peeters


Small AR game, where the user must catch "Slimer" like in the movie ghostbusters. Using Unity and AR foundation, the game is triggered by an image. The ghost moves around invisible until it is completely scanned. The Player must then catch it with his proton pack and capture it.


I created a simple ghost using Blender. I used URP package to create the bloom effect around the ghost. The Prefab is not correctly scaled to the image but it will do for a prototype. Sound effects are added to improve the experience. The ghost is moving randomly but stays near the player.


Unity3D, URP package, AR Foundation, Image detection, Blender, C#